Model turn-around sheet.
Close up of the face textures.
Close up of the boot textures.
Video demonstrating the functioning eyelid blendshapes.
Video demonstrating the reactive/interactive physics in Unity engine using physbones.
Flat-shaded stylised avatar/persona made using the model and Photoshop CC.
Textures were hand drawn in photoshop using a Wacom tablet then scaled using bilinear filtering to 128x128/64x64 to emulate the limitations of old early 3D consoles.

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